Moon Sweepers Building Refund: What You Get Back
Use a safe test to check Moon Sweepers building refunds before moving an expensive factory, and avoid assuming every structure returns full value.
Quick Answer
Do not budget around an assumed refund percentage. The supplied material did not provide a stable, official refund table, so place one cheap structure, record your cash, remove it and compare the balance in your current build.
How do you test the refund accurately?
Use a clean save state and an inexpensive object:
- Record the exact cash balance.
- Buy and place one known-cost structure.
- Remove or sell it using the intended building action.
- Record the new balance and calculate the returned amount.
Repeat once after a game update. This separates the refund from nearby sales, sector bonuses or factory income.
Why is a test better than a fixed number here?
Refund rules are balance values and can change between patches. They may also differ between removing a belt segment, a machine and a service building. A single percentage presented without a version would create false certainty.
If you are planning a rebuild, first use the automation layout guide to reduce the number of structures that must move.
How can you avoid losing money during a redesign?
Prototype a short production lane away from the main factory. Confirm machine orientation, belt direction and power before copying it. Move one module at a time so the old line continues to earn while the replacement is tested.
The Packager reference provides a minimal chain worth testing before a large build.
Where should you verify a changed value?
Check the current in-game economy and recent Steam discussion posts after patches. Community answers can be useful, but only a same-version test confirms what your save will return.
Sources
How to Fully Automate in Moon Sweepers
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Read GuideMoon Sweepers Best Automation Setup
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Read GuideWhat Does the Packager Do in Moon Sweepers?
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